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Screeps docs
Screeps docs











See more about this in Understanding game loop, time and ticks. A link to the Lodash API can be accessed in the screeps slack by typing lodash in a message. Each of them has the amount of energy available in the beginning of the tick. A link to the Lodash API can be accessed in the screeps slack by typing lodash in a message. To enable checking all types on all API calls, even ones when the screeps server reliably returns the expected type, depend on. If you'd like to deploy to a different branch, be sure to change the branch key to the branch you'd like to deploy to. By default, screeps-game-api assumes that the Screeps JavaScript API calls return the types that they are documented to return and bypasses instanceof checks when constructing rust wrappers for those return values. We're going to focus on the main environment to get you started. Lodash is also included in the environment, but it is version 3.10.1, as opposed to the newest version. Get familiar with the game and explore our API: TutorialLearn game basics step by step in ou. The screeps.json file is a JSON configuration file separated into multiple environments. Simultaneously executed methods using CARRY body part don't affect each other. Screeps on the servers are currently running Node.js 6.6.0 (V8 5.1.281.75). If you want to see plain-text versions of objects (as they would print as Object object in most cases) you can use JSON.stringifiy() to convert the object to plain text which makes it much easier to determine many things. You are right, pickup() isn't mentioned in the picture, but some lines below there is a valid example of possible simultaneous actions: creep.moveTo(target) Ĭansfer(target, RESOURCE_ENERGY, amountTransfer) Console.log() edit edit source console.log() will print to the game's console, you can add various variables, strings and the like to the printout. So, without moving, all actions obey the mentioned pipeline: u can attack (if current range = 1), transfer (if range = 1), rangedHeal (if range <= 3). That's why, for example, two creep can rangedAttack() each other even when they move by opposite directions from distance = 3 (it looks like they "pewing" subnormal long distance, which becomes 5 next tick).Ģ. Calling move() doesn't affects any tick state until scheduling finished completely: u can think it's like u do all actions ( attack, pickup etc.) with a "photo" of current tick state. Functions for using particular types are defined in their own modules.

screeps docs screeps docs

There weren't asked anything about pickup here, tho. This helper module re-exports almost all of the types and constants used in the library.













Screeps docs